"I come to crush the enemies of the Lidless Eye!"
Wulfrun model
Faction: Evil
Class: Defender
Cost: 5000
Base Stats
Survivability: GBar01 GBar02 GBar02 GBar02 GBar02 GBar03
Basic Damage: RBar01 RBar02 Bar02 Bar02 Bar02 Bar03
Ability Damage: OBar01 OBar02 OBar02 Bar02 Bar02 Bar03
Difficulty: BBar01 BBar02 Bar02 Bar02 Bar02 Bar03
Misc. Stats
Attack Resistance %: 14
Ability Resistance %: 14
Movement Speed %: 13.6
Attacks Per Second: 1
Attack Speed Bonus %: 0
Few creatures are foolish or powerful enough to attempt to ride a Fell Beast, and the result is usually fatal. However, a Man of mysterious origins and power known as Wulfrun, through unknown but assuredly terrible deeds, has earned the honor of claiming one of these foul mounts as his own. As a trusted captain of Sauron’s forces, Wulfrun was disgraced when his mount was slain by a company of Dwarves, and the stinging insult drives him to redeem himself in the eyes of his Master. Commanding dark sorcery and wielding a bladed staff, Wulfrun is an imposing figure and a dangerous foe.

Ability Name Ability Description AP Ratio
Arcane Arts

Wulfrun defensive chaos

Shields self and allies, removes controlling effects.

Extending the power of the Shadow, Wulfrun places Shields around himself and Allied Guardians with close range, which absorbs up to 40/80/150/260 Damage and persists for 6.0 seconds.  Additionally, Controlling Effects are removed from Allies, and if the Ability is used while the “Dark Forces” Ability is active, Allies receive 15%/25%/35%/45% reduction to new Controlling Effects while “Arcane Arts” is active.  This ability gains a moderate benefit from increased Ability Power. 

Defensive Chaos

Wulfrun arcane arts

Heals nearby allies.

Wulfrun curses his Enemies and blesses Allies in the same breath, Healing Allies within close range for 20/35/55/80 Health.  If the “Dark Forces” Ability is active, the Cooldown time for “Defensive Chaos” is reset immediately.  This ability gains a moderate benefit from increased Ability Power.  

Wretched Vapors

Wulfrun wretched vapors

Area effect that damages and knocks enemies away.

Wulfrun brings the very vapors from Mordor to the battlefield, creating a foul wind that swirls upon the battlefield for 3.0 seconds, Knocking away Enemies that enter the Vortex and inflicting 30/60/95/135 Ability Damage.  With the “Dark Forces” Ability active, Ability Damage inflicted by the wind increases by 8%/12%/16%/20% per “Dark Forces” Ability Level.  This ability gains a moderate benefit from increased Ability Power. 

Dark Forces

Wulfrun dark forces

Reduces ally cooldowns, enhances own abilities.

Wulfrun extends his dark will to encompass his Allies within medium range for 6.0 seconds, reducing their Ability Cooldowns by 3%/4%/5%/6% for each second that they remain at his side.  Additionally, Wulfrun’s other Abilities gain significant enchantments if used while “Dark Forces” is active.  This ability gains no benefits from increased Ability Power.


Cohort of the Shadow

Wulfrun gains fortitude in the company of his Allies, regaining 2% Health whenever a nearby Ally uses an Ability. None