|Ability Name||Ability Description||AP Ratio|
Shields self and nearby Allies.
Embodying the heroic purpose of the Horse Lord of Rohan, Éowyn shields herself and her Allies within close range, enabling all the Shields to absorb up to 75/135/195/255 Damage for 4.0 seconds. This ability gains a moderate benefit from increased Ability Power.
Heals allies at the cost of own health.
Selflessness sacrificing herself to protect her Allies, Éowyn is able to restore 7%/8%/9%/10% Health per second to Allied Guardians within close range, but at the cost of losing 4/5/6/7 Health per second herself for each Ally healed. Additionally, while the “Great Renown” Ability is active, any healing applied to Éowyn is reduced by 25%. Note that relics activated upon Ability use are not triggered by “Great Renown.” This ability gains a moderate benefit from increased Ability Power.
|Know My Fury||
Roots nearby enemies.
By underestimating the battle hardiness of Éowyn, Enemies that come close range during the 1.8/2.2/2.6/3.0 seconds duration of “Know My Fury” are taken aback and Rooted for 1.0 seconds, preventing them moving. This ability gains no benefits from increased Ability Power.
|I Am No Man||
Damages targets and stuns all enemies.
Éowyn reveals her full might, striking an Enemy for 76/96/116/136 Ability Damage, with an additional 22/28/34/40 for each current “Lady of Rohan” Ability bonus, and Stunning them for 1.0 seconds, preventing the afflicted Enemies from taking any action during that time. Additionally, nearby adversaries are sent running helplessly by casing Fear to all Enemies within medium range. This ability gains a moderate benefit from increased Ability Power.
Lady of Rohan
|Finding courage in the face of her Enemies, Éowyn recovers Health when damaged by Enemy Basic or Ability Attacks, increasing her Health regeneration by a small amount. Up to 7 Health regeneration bonuses can be acquired. Éowyn’s Heath regeneration is returned to normal if she reaches full Health or is defeated. When Éowyn uses the “I Am No Man” Ability, each current regeneration bonus is converted to Ability Damage and applies it to afflicted enemies.||None|